The most commonly used programming languages and tools for creating video games
... 3d model file(at least .stl ) into console and display this model by opengl and other lib and scale model by mouse operation, switch camera position (between front，back，left，right，top, one buttons one view ) the model nicely, lighting simulation is need as well the solid model ，make it hollow. (offset the mesh faces to one side, give it a thickness ) you have the ability to change pointcloud to mesh, plz notice us. f. windows platform . c++ is best for us. Criteria a. realize all the requirements i mentioned. b. submit the relevant source code c. finish in two or three weeks. me know you are solo or not btw ;) 一.软件要求 1.使用opengl等显示3D模型（最起码支持stl格式） 2.能够使用鼠标对模型进行旋转缩放等编辑，同时摄像机位置可以切换front，back，left，right，top等视角（建五个按钮，一健切换视角）
I want to create a lightmapping project that calculates lightmaps for 3D Scenes including static meshes, animated meshes etc. It will have a bunch of features which includes: 1. Radiosity and Path Tracing on the GPU and CPU 2. Supports Fixing Light Leaks and UV Seams 3....Support Huge Maps By Grid Division 16. Supports Sample Distribution Shadow Maps and Cascaded Shadow Maps With Stratified Poisson Sampling to view lit scene with indirect lightmaps. 17. Can Bake Static Ambient Occlusion 18. Supports Adding Lights in Scene 19. Supports Multiple Languages via XML or JSON or any preferred method after discussion 20. Cross-Platform Support on Windows, Linux and Mac(OpenGL and Metal) 21. Supports For ToneMapping and other post processing effects to view lit scene 22. Supports Per Vertex...
Hi! We are a software development company that is looking for a C++engineer to help us on a project for one of our clients. We need an expert C++ developer with experience using image processing applications and GUI functionality. Must have experience developing QT/QML applications. Skills: - C++ - Qt/QML - Familiarity with: OpenSceneGraph, OpenCV, OpenGL Our client is looking to work with a team of developers to create a cloud based business intelligence software to manage their transport business. The goal of this software is to create an inhouse product which can be worked on and progressed over time. This project will contain the following modules each being a vital part of the system. Management Dashboard Booking variables Zone Creation/ Mapping Dynamics Pricing Matrix...
This is an assignment that needs to be done with using any language or engine but recommended one to use is OpenGL. Please contact me if you are interested. [Removed by Freelancer.com Admin for offsiting - please see Section 13 of our Terms and Conditions]
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We are looking for Custom Built Action Scripts to use to change the colors of wheels easily ourselves. We want the color of the wheels to be able to change from the factory finish color to “Black Satin” and “Black Gloss”. We also want to be able to change “Chrome” wheels to “Black Chrome” We have a very high number of wheels we need to change the colors of so we must be able to use your system easily. I have included sample pictures. Please send me some samples of your conversion of these images to qualify for project. Ideally looking for an automated action to convert any wheel to any one of these finishes: -Black Satin -Black Gloss -Black Chrome
...may not use external code from other sources to perform these tasks, other than the provided external library. You can certainly access help from the internet, but you cannot redesign the game at all to simply copy code from an external source, you must follow the given design. Modify the interface of the game to be more user-friendly. This could be by adding colors, or even a complete GUI using OpenGL or similar. • Changing the rules of the game. For example allow each player to have multiple shots each turn, based on the number of ships still alive. • Make a one-player version of the game using a basic AI. • The ability to save/load a game to file. • The ability to cheat by “peeking” at the opponents ships very quickly at some point of the game....
OpenGL program that display a rotating bunny. Initially place a bunny 5 units along the x-axis at (5, 0, 0) of world coordinate system. This is already implemented in the provided code . You need to add code to Rotate the bunny around the global y-axis of world coordinate system (WCS) and at the same time rotate around its own x-axis of local coordinate system (LCS). More details in chat.
We want one object file to be craft into the Picturebox. I wanted to hire today. Interested candidate can apply and i will hire. Note: c#, desktop application developer and having great command over opengl editor
I have a terrain and want to draw. The mesh size can be up to 2000x1000 elements the x and y-values of the terrain are spesified by 1-d arrays, eg: x:[0, 1, 2, 3, 4], y: [0:2:4:8:16] the z-value is given as a 2d matrix I want the coloring to be specified as a 1-d array, where the z-value decide which color to use I want opengl lightning. normals can be calculated based on local triangles I want to draw contour lines indicating height-levels Those should be implemented by drawing lines (using geometry shader?) I attach an image to illustrate. I want a eg. standalone working code in ie. glut.
I have to recreate a scene for school and my computer recently failed on me. I have 2 of the objects already i just need to add a cylinder neck pillow and a cologne bottle. The image is attached i only need the blue cologne bottle and neck pillow added i can send over the code i currently have. using openGL/GLFW
I require the development of a prototype that demonstrates two physical based rendering techniques as well as a video comparing the two of them in terms of performance statistics, visual realism as well as effectiveness. More details in the PNG attached.
Theme: You are required to draw a scene which represents a party. The scene includes the following: 1. A ground 2. A fence or walls around the scene (All 4 sides) 3. A stage 4. Dance floor (minimum 4 blocks making it up) 5. Chairs and Tables (minimum three sets in the scene) 6. Dance lights.
Hello, I am looking for someone that can make adjustments on an existing OpenGL Fragment/Vertex Shader. It's written in GLSL. I can send you my current file & an video of the current effect It's achieving. I will send you an video of how it would need to look like. Thanks in advance!
I'd like some help with a project in OpenGL. I don't think it'd be difficult for someone who has experience, but I just don't have the time to put into learning it. It would be creating three 3D items - a book, a small bottle, and a rectangular prism (doorstop). I'd be glad to discuss details.
I'd like some help with a project in OpenGL. I don't think it'd be difficult for someone who has experience, but I just don't have the time to put into learning it. It would be creating three 3D items - a book, a small bottle, and a triangular prism (doorstop). I'd be glad to discuss details.
I know that you are probably not going to read this so I made a copy for you to read again. I cannot afford something that does not work. I am using Windows 10, Visual Studio 2022 C++ and OpenGL 3.3 . I use GLEW not GLUT. I need to be able to deform a skeletal mesh within the code and not in the shader. I want to be able to use more than one material. I would just need to have the diffuse texture or a color so I could implement the other textures myself. I can provide a model for you to use and have a shader compiler, a texture program, a camera and initialization code that you could use. I can use .fbx .dae or gltf2 formats. I do not need animations. I could use remarks to be able to help navigate the code.
We want to create a measurement app using AR in Unity 3D. This app should also draw Floor Plans in vector format. Part of the code has been written but has some bugs. Looking for an expert in OpenGL and Unity who can resolve these issues. 1. The measurement line Anchors are not placed on the same plane. So the exported Floor Plan image is skewed. 2. Need to export the final image in Transperant Png and SVG format. Will share the code with the shortlisted candidates. Bid only if you have worked with AR in Unity and know how to export project for XCode and Android Studio.
I know that you are probably not going to read this so I made a copy for you to read again. I cannot afford something that does not work. I am using Windows 10, Visual Studio 2022 C++ and OpenGL 3.3 . I use GLEW not GLUT. I need to be able to deform a skeletal mesh within the code and not in the shader and to multiply the vertices by the model matrix and use this in the vertex buffer. So that I have access to the vertices of the deformed mesh. This should be handled in GPU code. I understand that frustum culling relates to the camera so I would like the camera to work like it has a position in 3D space and has yaw pitch and roll. I want to be able to use more than one material. I would just need to have the diffuse texture or a color so I could implement the other textures myself. I...
We need somebody to set up OpenCL and OpenGL on our Linux computer. It is an ARM-based machine with a MALI 450 GPU. Linux 20 is already installed and running. We will provide you SSH access to the computer plus a video stream of the machines output, so you can work remotely and see the output. What the deliverables should be: - We will supply a number of OpenGL demo's. These should run on the HDMI output, when started from SSH. - Clappr video player should be installed and should be able to play videos on the HDMI output, using the GPU, when started from SSH terminal. - lolminer (or similar) should be installed and should work with GPU support. - Documentation should be included to set up all of the above on other identical devices.
Hi there, I have a project solution in Visual Studio, using C++ and OpenGL. Is a simulation of some geometric shapes and their movement in space, using gravity, collisions and friction. (This is provided) The project runs entirely on the CPU and I need someone to parallelize whatever can pe parallelized using CUDA or plane Compute Shaders. The project is not big. Send me proposal so I will send further details
I have a project solution in Visual Studio, using C++ and OpenGL. Is a simulation of some geometric shapes and their movement in space, using gravity, collisions and friction. (This is provided) The project runs entirely on the CPU and I need someone to parallelize whatever can pe parallelized using CUDA or plane Compute Shaders. The project is not big. Let me know, if you are interested
Creating UI (ImGui) elements for ease of use and for showcasing the projects features. Recursive Ray tracing /Deferred shading / Shadow maps / Rasterized Reflections
We need somebody to set up OpenCL and OpenGL on our Linux computer. It is an ARM-based machine with a MALI 450 GPU. Linux 20 is already installed and running. We will provide you SSH access to the computer plus a video stream of the machines output, so you can work remotely and see the output. We have a number of OpenGL demos that should run and also minerd (or some other mining software requiring a GPU should work).
...engine development -Proficiency in Unreal Engine with an understanding of UE5 architecture and rendering pipeline -Great understanding of UE5 SDK including C++ and Blueprints, animations, graphic programming, and optimization Proficiency in C++ or similar object-oriented languages Preferred: Master’s or higher degree in Computer Science or equivalent experience Experience with GPU programming like OpenGL, DirectX or Vulkan...
Hello! I need someone to help me build a small game, which I can use later as a layout. The game is a flight simulator. 1. The plane must be able to take off, fly, and land. 2. The scene must contain several (more than 4 and less than infinity) three-dimensional objects that move independently. 3. All of the objects in the game must be textured. 4. The scene must be illuminated by at least two light sources. (e.g. when the plane moves, it must be illuminated by the light differently). You CAN'T use these commands: 1. glBegin, glEnd – instead use glDrawArrays/glDrawElements 2. glVertex, glNormal, glTexCoord – insted use glDrawArrays/glDrawElements 3. glRotate, glTranslate, glScale – instead use procedures rotate/translate/scale from GLM library 4. gluLookat &ndash...
I need to create a program that renders three 3D objects with lighting and textures (Without OpenGL Utility Toolkit). I have already made a start and have been struggling with parsing an OBJ file to render in my scene.
■ Requirements - Modern Open GL 3.3 or 4.6 - C++ programing - Libraries to use GLFW, GLAD, IMGUI - Visual Studio project 2019 - The app must be a only windows aplication - Use advanced optimization methods like bvh ■ What should the application do? - Draw shapes: Points, lines, line string, closed polygons, texture load - Edit shapes: Move/delete shapes, add/move/delete vertices of created shapes - Select shapes - Grouping system - Layer system - Ortographic camera like google maps (pam and zoom movement) - Support to load/edit geojson file - Menu for: settings, lines thickness, layers colors, transparency ■ Files to be delivered - Visual Studio project 2019
My requirement is to create a 3D Avator from the updated picture and has to convent to the pdf book with the different environment from Mobile / Web Application looking for someone to do the extraordinar...the different environment from Mobile / Web Application looking for someone to do the extraordinary work for this project i can provide UI if you need Basic reference site : Project Enviorment: React / Unity3D, Visual studio 8-19 Graphics SDK/APIs : HLSL (high-level shading language) 3/4/5, DirectX 9/10/11/12, WebGL, Unity3D, OpenGL, VR(Oculus/SteamVR/HTC Vive) 3D simulators in multiple environments, machines/components assembling/disassembling sims, ROV simulators, VR (HTC/Oculus) / AR for various training simulators etc
...solutions, and implement efficiency improvements. - Design UML diagrams for system requirement - Design System architecture for integrating different technology stacks “Firebase, 3rd party cloud SDK, Unity, IOS, Android and PyQt ” - Approve design feasibility related to technical challenges in VR - Code review - Repo management PYTHON DESKTOP DEVELOPER DUTIES: - Use Python (and Qt, QML, OpenGL, numpy) to implement new features and maintain existing features for the desktop frontend. - Create prototypes for new ideas and features - Understand end-user requirements to provide technical solutions, UI designs, and implement new software features. - Develop a clear, reliable, and robust desktop AP which allows 3rd party plug-ins. Ensuring testing layers, includ...