3D Rigging is the art of preparing a 3D character model for animation. Through the process of rigging, the artist implements a series of controls, called "bones" which can be used to move and manipulate the 3D model as if it were a puppet. This allows for a 3D model to be posed for still images as well as put into motion for animating. By creating an armature or rig, an animation artist is able to control a digital object as if it were made of rubber or string.

A great advantages of using 3D rigging is that once it has been set up, many animations can be achieved with a few clicks or keyframes, while still leaving room for the more complex movements should the project require them. The bones in the skeleton are connected directly to the 3D model’s geometry and deform its vertices accordingly, which means that any pose achievable with real-life puppetry can now be simulated in computer imagery with ease.

Heres some projects that our expert 3D Rigging Artist made real:

  • They attached Unreal 5 character skeleton for pre-existing 3d models so they can be used for animations.
  • They outputted videos from fbx files.
  • They skinned characters and their associated weightpaint and rig was created.
  • A Malaysian Muslim girl model with clothing, rigging and simple animation was created.
  • They fixed broken characters rigs for Maya 2023 .
  • The pose of pre existing rigli character in Maya was changed.
  • For Unity platform they modeled and rigged a simple character, ready to be used.
  • They added armature rigs from one character model to two other similar models.
  • Created 3D modeled plus Funko Characters as requested by clients

These rigs have been used by clients across many sectors such as : advertising, games development and virtual reality experiences. With expert knowledge in modelling , rigging, and texturing our team can bring any project to life through animation.

We invite potential clients to post their project on Freelancer.com and hire our expert 3D Rigging Artist will turn their imagination into virtual reality!

从21,749个评价中,客户给我们的 3D Rigging Artists 打了4.84,共5星。
雇佣 3D Rigging Artists

3D Rigging is the art of preparing a 3D character model for animation. Through the process of rigging, the artist implements a series of controls, called "bones" which can be used to move and manipulate the 3D model as if it were a puppet. This allows for a 3D model to be posed for still images as well as put into motion for animating. By creating an armature or rig, an animation artist is able to control a digital object as if it were made of rubber or string.

A great advantages of using 3D rigging is that once it has been set up, many animations can be achieved with a few clicks or keyframes, while still leaving room for the more complex movements should the project require them. The bones in the skeleton are connected directly to the 3D model’s geometry and deform its vertices accordingly, which means that any pose achievable with real-life puppetry can now be simulated in computer imagery with ease.

Heres some projects that our expert 3D Rigging Artist made real:

  • They attached Unreal 5 character skeleton for pre-existing 3d models so they can be used for animations.
  • They outputted videos from fbx files.
  • They skinned characters and their associated weightpaint and rig was created.
  • A Malaysian Muslim girl model with clothing, rigging and simple animation was created.
  • They fixed broken characters rigs for Maya 2023 .
  • The pose of pre existing rigli character in Maya was changed.
  • For Unity platform they modeled and rigged a simple character, ready to be used.
  • They added armature rigs from one character model to two other similar models.
  • Created 3D modeled plus Funko Characters as requested by clients

These rigs have been used by clients across many sectors such as : advertising, games development and virtual reality experiences. With expert knowledge in modelling , rigging, and texturing our team can bring any project to life through animation.

We invite potential clients to post their project on Freelancer.com and hire our expert 3D Rigging Artist will turn their imagination into virtual reality!

从21,749个评价中,客户给我们的 3D Rigging Artists 打了4.84,共5星。
雇佣 3D Rigging Artists

筛选

我最近的搜索
筛选项:
预算
类型
技能
语言
    工作状态
    14 找到工作

    I'm seeking a skilled Blender artist to retopologize my realistic 3D dog model. The current mesh has many disconnected islands. I need a clean, connected, manifold, animation-ready quad mesh for quadruped rigging. It's essential to preserve my real dog's likeness and proportions. Key Requirements: - Clean, connected, manifold quad mesh - Animation-ready for quadruped rigging - Preserved likeness and proportions of real dog - Ideally, guidance on edge flow Preferred Skills and Experience: - Expertise in Blender - Strong understanding of topology and edge flow - Experience with animal models, especially dogs - Prior work with animation-ready rigs Focus Areas: - Face and eyes - Legs and paws - Tail and body Please provide a portfolio showcasing similar work. Additional pro...

    $92 Average bid
    $92 平均报价
    34 个竞标

    I need a single human character modeled in a stylized, low-poly aesthetic and delivered fully rigged for real-time use in a video game. The mesh must be light enough to run smoothly on mid-range hardware yet detailed enough to read clearly at close camera distances. Clean topology, well-placed edge loops for deformation, and a game-ready skeleton with weight painting are essential. Textures should follow a hand-painted look that matches the stylized approach. Please include albedo, normal, and roughness maps in 2048×2048 resolution; feel free to suggest additional maps if they will noticeably improve in-game appearance without bloating memory. I will integrate the asset in Unity, so an FBX export with a T-pose, plus the working file (Blender or Maya) is required. Keep naming conven...

    $26 Average bid
    $26 平均报价
    15 个竞标

    I need a fully-rigged, game-ready 3D character in a realistic style that drops straight into Unity without extra cleanup. The mesh, UVs and PBR textures should hold up under close camera work, so clean topology and efficient poly count are essential. Along with the model I’ll require a core animation set suitable for typical gameplay (idle, locomotion and a few basic actions). Please export the clip library as separate FBX files plus a Unity package with the Humanoid rig already mapped; I want to be able to plug the character into an Animator Controller and see it run immediately. If you use Blender, Maya, or 3ds Max for the rig and motion, no problem—just let me know the pipeline you prefer so I can replicate changes later. Accessories, shaders, and any source files you ...

    $111 Average bid
    $111 平均报价
    11 个竞标

    Je cherche à réaliser une courte vidéo générée par intelligence artificielle, entièrement animée en 3D et centrée sur des personnages. L’objectif est d’obtenir un rendu fluide et moderne, avec des mouvements naturels et des expressions faciales convaincantes. Ce dont j’ai besoin : • Conception d’un ou plusieurs personnages 3D adaptés à mon concept. • Animation complète (modélisation, rigging, texturing, lighting, rendu). • Intégration d’outils IA pour accélérer la production ou améliorer le réalisme. • Montage final livré en HD (MP4) ainsi que les fichiers source du projet. Je fournirai : un synopsis...

    $11 / hr Average bid
    $11 / hr 平均报价
    24 个竞标
    Blender ModelTexture Recolor
    5 天 left
    已验证

    I have a fully rigged character built in Blender whose surface is entirely metal-based armor. I need every visible material on this model re-themed, not just tweaked. Think of it as wiping the existing palette clean and replacing it with a fresh, cohesive color scheme that still respects roughness, metallic and normal map detail. You will work directly in the current .blend file, update the node setups (principled BSDF is fine), generate the new PBR texture set, and make sure the UV layout stays intact so nothing shifts when I re-export to my game engine. Deliverables • Updated .blend with revised materials • 4K PNGs (base color, metallic, roughness, normal, AO) ready for import • A brief note on any changes to shaders or image names so I can slot them into my pi...

    $25 Average bid
    $25 平均报价
    14 个竞标

    I’m looking for a 3D artist who can create short, low-poly animations—30 seconds or less—in the same vein as the reference I’ve shared (). The tone is purely for entertainment, so feel free to inject personality and playful energy into every scene while keeping the polygon count minimal and the look unmistakably low-poly. Core requirements • Match the aesthetic and pacing of the reference video. • Deliver one complete animation up to 30 seconds (MP4/1080p). • Include the following within the scene: – Characters performing clear, readable actions – Simple yet engaging environmental sets – At least one interactive object that the character can touch, push, pick up, or otherwise use I’ll supply any story beat...

    $21 Average bid
    $21 平均报价
    27 个竞标

    I need an experienced Blender creature artist to create an original, detailed, game-ready modular monster called the Gnasher for an Unreal Engine 5.8 PC game. I will provide four front, back, and side reference images. The intended design is a tall, lean, forward-pitched predator with a long articulated jaw, pale bone-like flesh plating, exposed red tendons, dark iron-and-brass restraint collars, clawed hands, and digitigrade legs. It should look fast, agile, and built for grabbing, biting, pursuing, and separating enemies—not like a heavy tank. The references contain some inconsistencies, so the artist must reconcile them into one coherent design. I must approve the proportions, silhouette, and modular seams at the blockout stage before detailed sculpting begins. Required deliver...

    $417 Average bid
    $417 平均报价
    62 个竞标

    Animasyon projemde kullanmak üzere üç adet insan karakterine ihtiyacım var. Her karakterin hem modellemesi hem de kapsamlı rig işlemleri—özellikle jest ve mimiklerde yüksek esneklik sağlayacak yüz ve vücut kontrolü—eksiksiz şekilde tamamlanmış olmalı. Beklentilerim • 3 adet gerçekçi insan karakter modeli (3 erkek) • Tüm vücut kemik yapısı ve gelişmiş yüz rig’i (göz, ağız, kaş, dudak vs.) • Temiz, isimlendirilmiş kontrol setleri; animatörün sahneyi hızlıca kullanabilmesi için hazır kurulum • Teslimat: yaygın 3D yazılımlarından biriyle (örn. Blender, Maya, 3ds Max) açılabilir çalışma dosyası + eksport edilmiş evrensel format (FBX/OBJ) &C...

    $24 Average bid
    $24 平均报价
    11 个竞标

    I run a YouTube channel that tells original horror stories and I am ready to commission a complete 12-15 minute episode. I already have a finished script; what I still need is everything that turns those words into a chilling, realistic 3D film—storyboarding, modeling, rigging, animation, lighting, texturing, and final compositing. The visual tone has to feel grounded in reality rather than cartoonish or abstract. Think believable characters, moody atmospheric lighting, and subtle camera work that builds tension. Whether you prefer Blender, Maya, 3ds Max, or another professional pipeline is up to you, so long as the final render meets 1080p (or higher) quality and is ready for direct upload to YouTube. Sound design and voice integration will be handled on my side, but I’ll n...

    $79 Average bid
    $79 平均报价
    13 个竞标

    I need a skilled 3D artist to build low-poly, stylised humanoid characters for a mobile game. The emphasis is on clean topology, efficient UVs and a look that stays readable on small screens. Scope • Model one core humanoid character first, then iterate on additional variants as the art style is locked down. • Keep the triangle count mobile-friendly while retaining strong silhouettes. • Apply hand-painted textures that pop on mid-range devices. • Include a basic game-ready rig with clear joint naming for Unity or Unreal import. • Supply source files (Blender or Maya) plus exported FBX, texture maps (PNG/TGA) and a short turntable render. Chosen direction Humanoid figures are the priority. If we later expand into side-kick creatures, they should follow...

    $357 Average bid
    $357 平均报价
    44 个竞标

    I want to launch a YouTube cartoon aimed squarely at teenagers and I need a full-length 3D animated episode that runs longer than ten minutes. The concept, modelling, rigging, animation, lighting, rendering, compositing and final edit all need to feel modern, dynamic and binge-worthy so the channel can grow an engaged teen audience from day one. You will take my rough story outline and turn it into a polished production: storyboard, voice-over integration, background score, sound effects, and the final 4K (and 1080p) video file ready for upload. Smooth character motion, expressive facial animation and vibrant environments are essential; I don’t want anything that looks like a game cut-scene. The humour and pacing should speak to teens—think fast, witty, and visually punchy whi...

    $12 Average bid
    $12 平均报价
    4 个竞标

    I need a short 4-to-6-second clip in which a humanoid character performs a natural “talking” gesture: arms moving, torso shifting, subtle weight-shifts—all the little nuances that make it feel alive. The motion must begin and finish in the same standing idle pose so it can blend cleanly with other clips and play as a perfect loop inside Unity. Think of the conversational ease you see in Grok’s “Ani” character: expressive yet believable, not over-acted and definitely not a direct copy. I selected “Highly detailed” in the brief because I want fingers, shoulders, and spine responding realistically to the gesture, not just broad arm swings. Technical specs are straightforward: FBX format, Humanoid-rigged, Unity-ready. If you work in Maya, Blend...

    $43 Average bid
    $43 平均报价
    31 个竞标

    ## PSX-Style 3D Artist Needed – Sci-Fi FPS Game Assets I’m currently developing a **first-person sci-fi shooter** set on an alien planet, and I’m looking for a **3D artist experienced in low-poly / PSX-style assets** to join the project. For reference, this is the visual style I’m aiming for: I’m looking for someone who can create assets with that distinctive **old-school PSX aesthetic** — low-poly geometry, low-resolution textures, and a retro feel. ### First Asset: Mining Drill / Extractor For the first task, I need a **mining drill (extractor)**. I’ve attached a screenshot showing the environment and assets I already have, so you can see how the new asset should fit into the existing visual style. ### Requirements For the asset, I need: ...

    $36 Average bid
    $36 平均报价
    28 个竞标

    I have a single game-ready character that now needs a clean, lightweight skeletal rig in both Autodesk Maya and Blender. The brief is intentionally modest: joints for the spine, neck, arms, legs, and feet, plus straightforward IK/FK switching where it makes animation easier—no facial controllers or advanced dynamics this round. I’ll send over the model in FBX together with turnarounds and some facial reference sheets (useful for joint placement even if we are not wiring expressions yet). What I expect back: • A fully skinned .blend and .ma scene with tidy, clearly named joint chains and controls. • Weighting that bends naturally at shoulders, elbows, knees, and hips, free of obvious artefacts. • A short play-blast or viewport capture that shows the rig mo...

    $23 Average bid
    $23 平均报价
    13 个竞标

    专为您推荐的文章