The most commonly used programming languages and tools for creating video games
I need to create a program that renders three 3D objects with lighting and textures (Without OpenGL Utility Toolkit). I have already made a start and have been struggling with parsing an OBJ file to render in my scene.
Looking for a python developer with computer graphics and/or strong linear algebra capabilities to work with on video game tools project. Preferred: C++ Intermediate to advanced English skills Bonus: Unreal engine experience
■ Requirements - Modern Open GL 3.3 or 4.6 - C++ programing - Libraries to use GLFW, GLAD, IMGUI - Visual Studio project 2019 - The app must be a only windows aplication - Use advanced optimization methods like bvh ■ What should the application do? - Draw shapes: Points, lines, line string, closed polygons, texture load - Edit shapes: Move/delete shapes, add/move/delete vertices of created shapes - Select shapes - Grouping system - Layer system - Ortographic camera like google maps (pam and zoom movement) - Support to load/edit geojson file - Menu for: settings, lines thickness, layers colors, transparency ■ Files to be delivered - Visual Studio project 2019
Hey everyone, I hope you are all well. I am looking for a freelancer who manages : ThreeJS/WebGL & 3D Animations. I would like to create a website in the same style as this one: to present an NFT project. The website will be pretty much the same, but it will be a character instead of the car, in another environment, the floor will be green (like this ).. We will provide all 3D assets (Blender), but you will have to animate them, so you have to be an developer & animator, and to know about the Shaders in ThreeJS. Please send me your portfolio. Please contact me if you think you have the skills to make them, and give me an estimate of the price and production time. Thanks!