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    Hello. I need a really basic post-processing class (C++ and OpenGL) for my Half-Life mod for multiple PP shaders. I just need the class and an example shader for understanding the system. Git Repo: [登录来查看链接] Framebuffers are not present within the Half-Life engine itself, so rendering the screen to texture in the Half-Life engine can be found in this tutorial: [登录来查看链接] Ignore the obso...

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