HullBreach is a Source Engine total conversion, a Sci-Fi multiplayer FPS. 90% of our in game assets (models, weapons, sounds etc) have been completed and we are now pushing forward with maps and code. Our project has aided at least 15 people into industry jobs (generally because the concepts were so good the final work looked great on paper). The project is very well established and known on the mod scene as ambitious but extremely slow going (we're perfectionists). I stress these are volounteer 'unpaid' positions
## Deliverables
Developing one or more of the following tasks :- - FPS zero gravity Newtonian movement system - Gameplay code - Graphical HUD effects (infrared and distortion effects) You will NEED :- * Should have an object oriented background. * Solid knowledge of C++. * A working knowledge of Microsoft Visual Studio 2003 would be preferable. * Experience with the Source SDK or at least the HL1 SDK would be good. The developers we are looking for should be able to work as independant people. More often than not we split the workload into small well defined tasks and assign a single developer to that specific task. When you are assigned a task you will be responsible of that task and will answer to the rest of the team in regards to that task. Of course you would have to be able to function as a member of the team at any given time as well, we’re not looking for antisocial behaviour. You should have a good indepth knowledge of object oriented programming, and a solid knowledge of C++, we’d prefer not to spend too much time to get you up to speed. You should be able to read C++ “fluently?? as the existing code has had many hands on it as it is, quite a few on the mod team and god knows how many at Valve. If you wish to help out with the Linux port of the game logic you should also have a good working knowledge of the GNU Debugger as well and know your way around GCC. C++ knowledge is still an important asset when doing the Linux port. Don’t forget to tell us about other skills you think might come in handy… anything really… If you do have experience with the Source SDK or the Half-Life(1) SDK remember to tell us, and preferably give an example of your work where possible.
## Platform
Requires: Halflife 2 and SDK Requires: Microsoft Visual Studio Platform: Windows