We are looking to develop a video plugin using FFMpeg, Java Applets. Please visit this URL: [login to view URL] Click on GHOST Rider icon to the right. It will take you to this link: [login to view URL] As soon as you are taken to this link, a video will start in fullscreen mode. I think it uses Java Applets, JNLP and definitely FFMpeg. We want someone to develop a clone of this video plugin. These guys are using FFMpeg for streaming and displaying the video: [login to view URL] And I think one needs to use a Java wrapper for FFMpeg to invoke it from Java Applet. Here is where u can get the latest FFMpeg code from: [login to view URL] Any takers for this? We are looking to work with someone for a long time as once we finish this we also want the same team to work on developing a video player for us which will install on the machine like Real player. If you think you can do this for us, if you have the right skills to handle FFMpeg, if you are a good video programmer then shoot an email to us. Thanks, SmartCoders.
## Deliverables
1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done.
2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables):
a) For web sites or other server-side deliverables intended to only ever exist in one place in the Buyer's environment--Deliverables must be installed by the Seller in ready-to-run condition in the Buyer's environment.
b) For all others including desktop software or software the buyer intends to distribute: A software installation package that will install the software in ready-to-run condition on the platform(s) specified in this bid request.
3) All deliverables will be considered "work made for hire" under U.S. Copyright law. Buyer will receive exclusive and complete copyrights to all work purchased. (No GPL, GNU, 3rd party components, etc. unless all copyright ramifications are explained AND AGREED TO by the buyer on the site per the coder's Seller Legal Agreement).
## Platform
Windows to start with. Later we need to add support for LINUX and Mac.