For a cellular Java game, we need 3 sets of animations / images. All images must be 96*96px, jpeg or GIF, as small files as possible, without compromising artwork.
_**Set 1:**_
3 frames animation of a young woman riding a spinning bike.
example:
<[login to view URL]>
**_Set 2:_**
3 frames animation of a young woman jogging.
example:
<[login to view URL]>
_**Set 3:**_
7 images of a young woman, preferably dressed in sportswear, presenting 7 dance positions:
1. start position
2. head turns right
3. head turns left
4. right-hand down
5. left-hand down
6. right-foot up
7. left-foot up
This set will be a "Simon" game - the instructor dictates dance steps, and the player should repeat them. In each turn a new step is introduced - to increase difficulty level. The numbers on the examples represent keypad numbers - they should appear in the final work.
examples:
<[login to view URL]>
<[login to view URL]>
<[login to view URL]>
<[login to view URL]>
<[login to view URL]>
<[login to view URL]>
<[login to view URL]>
The woman in the above example is exactly what we _don't_ need...
The project is aimed towards teenagers and young adults, so the graphics should be cool yet simple.
## Deliverables
1) Complete graphics in GIF and/or Jpeg format, as well as original PSD files. All GIF sequence files should be seperated, not GIF-animation files.
2) All deliverables will be considered "work made for hire" under U.S. Copyright law. Buyer will receive exclusive and complete copyrights to all work purchased. (No GPL, GNU, 3rd party components, etc. unless all copyright ramifications are explained AND AGREED TO by the buyer on the site per the coder's Seller Legal Agreement).
## Platform
J2ME