Do some 3D Modelling & Textures.
$750-1500 USD
货到付款
Use ZBrush Maya (or 3ds max) Photoshop produce high-quality game model & textures.
项目ID: #11702968
关于项目
有59名威客正在参与此工作的竞标,均价$1014/小时
Hi, I have read Your project description. I will Provide you with Great Options in less than 12 Hours. You can check my profile & Portfolio here and then make decision. I am here for long term work relatio 更多
Highly Skilled in 3D Modelling, Texturing and Rendering Works.... Please refer to my portfolio for extensive work examples.... 100 Percent Satisfaction Guaranteed.... Any number of free revisions, Please ask for free s 更多
I'm very good in modeling and texturing. Hello, my name is Aleksey, I'm 3d artist and animator, Information about me you can find on my profile page, but my portfolio will say much more Ask in private message to sen 更多
Hi, Visit our profile page and see some jobs https://www.freelancer.com/u/xplow.html Ask us if you have any question that we will respond as soon as possible. Thanks!
Thank you for posting project on freelancer ,I saw your job description, and yes, I am very positive for this project. & I will complete this on time ! .You Will get a regular updates on the progress of the project. 更多
Hello.. Maybe i can help. I can do photoshop, illustrator, 3d modeling and rendering, copy typing, data input, microsoft excel and microsoft word work. My worktime : 8 hours / day Best regards, Gindo MS
over 20 years experience. last job was in a 3D movie "Pixi Post". Expert in 3D Max and maya. 3D artist
I will sculpt it on zbrush, remesh in maya and finaly take the texture on photoshop. I want to make that job, if you need some reference i can show you my work :)
Hi, i was interest in ur project. please select me thank you. Having experience in modelling 5 years.
Hi, I am a 3d Environment artist with over 3 years of experience in the video game industry. I know the limitations of game art and I assure you that I can very well work under those constraints. I am also proficient 更多
Hi! I work with zBrush, Maya, 3D Coat and Substance Painter. I make high poly mesh in zbrush, manual retopology for low poly in 3D Coat/Maya, PBR texturing in Substance Painer. Please take a look at my portfolio. 更多