Extract info from Blender and/or 3D Max files (C#)
€1500-3000 EUR
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We are looking for a developer to develop a Blender and/or 3D Max file parser. We don't need the entire object model parsed. We are interested in the following information:
Camera(s):
-Name of camera
-Location of camera
Time line:
-Number of frames
-Keyframes
Materials:
-Material names
-Material types
-Used Texture maps
Meshes:
-Mesh/object names
We don't need to parse the actual geometry information. We just need to know which materials, camera's are defined in the files.
Please let us know in the bid if you can dot it for the Blender file format, the 3D studio max file format, or both.
项目ID: #17338936
关于项目
有14名威客正在参与此工作的竞标,均价€2259/小时
Hi, I can definitely help you with the required Parser Development. I have more than 10 years of experience in .NET Development with hands on experience in all .NET related technology stack. I have completed more 更多
Hello! I have rich experiences in C, C++, C#, .NET, Qt, Java, OCR, OpenCV, Image Processing, Video Processing, Plugins, etc. So I am really interested in your project. Please feel free to discuss with me. I'd like 更多
Hello, I have done some work with the 3ds max sdk in the past and I'm pretty sure you need it to parse .max files. With .3ds files I think it's just a text file, with this project what format are the blender and 3ds ma 更多
Dear Client I think I am the great match for your project because I have 9 year of experience. I am absolutely confident for this job. Please contact me. James.
I've worked extensively with Open Xml, the Microsoft office file formats for PowerPoint, Word and Excel. These are zip-based Xml formats, and the two file formats you have appear to be binaries, but I have worked with 更多