To graphically animate or simulate a realistic 3D hands playing a piano in OpenGL using hierarchical transformations and allowing user to control the overall simulation.
Use OpenGL to construct your 2D and 3D model from cylinders and/or ellipsoids. The model need not be anatomically accurate but each body/limbs/legs/fingers should have at least Two joints and-limit the angles at each joint within reasonable ranges to ensure that the satellite parts/branches/hands/legs/fingers are bend in a natural ways. Even though your model may not be anatomically accurate, you need to make it appear more realistic including the movements, texture, shading and [url removed, login to view] your model in a scene. Use texture to make surfaces appear realistic. You are to implement and animate free roaming camera to nicely capture the simulated 3D model by enabling the automatic animation. Include lighting to give the model a 3D feel. You may add keyboard input ‘esc’ to quit and ‘p’ to pause/resume the animation.
To simulate the pressed piano keyboards. You may not need to have a full-88 keyboard but at least 20 keyboards. Select at least 10 piano keyboards, and link each key pressed to a sound.
Please have a look at the file. It might be helpful. No need for Glozart
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