Design a modular spell system based on Diablo 2
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I'm designing a modular spell system similar to Diablo 2, and I need help.
Basically I want to take every aspect of every spell/ability in Diablo 2 and make it into a component-based system for my Unity game.
You will be responsible for designing 30 spells. There will be some re-iteration on them. Format is CSV with YAML inside some cells. I've attached the initial outline. Help me make this great!
Please only bid if you have played Diablo 2. Reply with "stay awhile and listen" or I will ignore your bid.
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