A puzzle game a.k.a Memory game.
To imprint the brand and its products on the mind of the consumers.
To recruit new consumers to the brand and to reward existing consumers.
Everyone with the basic knowledge of internet and games.
Mechanism and Rules:
A consumer will go to a specified weblink to play the game to download the app. The link will be mentioned in a booklet which will be distributed by us in the market also announced thru Sanita social media pages.
Once he/she get into the app it will ask them their basic details such as Name, Age bracket, Mobile Number, Email id and Nationality.
Since it’s a memory game, we expect it to be in four different levels or stages (easy, normal, hard and very hard).
Once entered the details the game will begin with the easy level of 8 grids/ blocks, if they complete it successfully then they can advance to the next stage with 16 grids and after 20 grid and the final stage/ level with 24 grids.
In each level the objective of the player is to match two pictures of Sanita Household or family care products. And the other side will be the brand name. they have to click on the brand name to flip the grid/tile.
Once the game starts they will get to see the pictures for 2 to 4 seconds and then the grids will be flipped for them to start guessing.
Each right guess will give them 10 points and the wrong guess will be minus 5 points.
There should be a time limit to finish each stage and the winner will be the one with the least time and high score.