Fix memory leak in a directx c++ Game

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I have a game written in C++ using winapi and directx9 but i've noticied there's a memory leak when loading textures. Every time i click to open the Room list, i notice the texture is reallocated, increasing the RAM too much, if i keep changing the scenes for a while,the ram get up to 4GB or more. This game makes use of boost library (maybe the version i am using is not releasing the memory after the usage) i also notice D3DXCreateTextureFromFileInMemoryEx returns an invalid value.

C 编程 C# 编程 C++编程 OpenGL 软件构架

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