Established 3D Environment Artist with passion for creative development and several years of professional experience in constructing cohesively integrated graphics.
Preformed responsibilities included modeling, texturing, lighting, population and technical export of prop assets and world terrain to respective platforms.
Created destructible game play objects and particle effects with 3d models and 2d sprite textures.
Collaborated with Designers to conceptualize and develop driving theory into attractive game play that illustrated appealing driving experiences.
Graphic Designer
Digital Dimensions
3月 2006 - 6月 2006 (3 个月, 1 天)
Designed, print proofed, cut and assembled client customized product mailing boxes, envelopes, greeting cards, announcements, business cards and company flyers. Assisted with photo manipulation and clean up work; including photo cloning, retouch and correction. Maintained large mailing databases for clientele (including printing, cutting, stuffing and mailing).
Graphic Designer
Transformational Touch Massage
12月 2003 - 6月 2006 (2 年, 6 个月)
Prepared business correspondence including concept, design and preperation for print. Items designed; business cards, flyers, brochures, signs, mailing labels and letterheads. Also kept a Microsoft Word Database for client mailing list.
教育
Computer Animation
Full Sail University,
United States 2006 - 2008
(2 年)
资质
Microsoft Office Specialist
Microsoft
2005
Microsoft Office Specialist in Word, Excel, Powerpoint
出版物
Hot Wheels: Track Attack! (Wii, DS)
THQ
The gameplay of Hot Wheels Track Attack revolves around the player racing a Hot Wheels car in a variety of events in order to unlock new cars, tracks and events. Players start with a small section of cars to race with and a limited number of events to compete in, but as as players progress though the game, and earn medals for completing events, they unlock new cars, tracks, and events.
Primary Role - Track Builder: Designed racing tracks from grey box to finalization, created and integrated world villain
Cars 2: The Video Game (3DS,DS)
Disney Interactive Studios
Based on Pixar's computer animated film, Cars 2: The Video Game follows the exploits of car characters Lightning McQueen and Mater as they train in a secret facility known as CHROME, short for Command Headquarters for Recon Operations and Motorized Espionage.
Primary Role - Track Master: Planned, designed and implemented key racing tracks from grey box to finalization, cinematic camera setup structured for race starts and efficiently displayed PIXAR/Disney art styles and nuances in world asset creation.
NASCAR: Unleashed (Xbox 360, PS3, Wii, 3DS)
Activision
NASCAR Unleashed is an arcade racing game, allowing players to play as 15 different drivers in NASCAR Sprint Cup racing series, and race around six locations. Each location has multiple layouts, which accounts for twelve different track layouts.
Primary Role - Track Master: Planned, designed and implemented racing tracks from grey box to finalization, prioritized tasks team of two-six people by milestone with spreadsheets as well as represented real world Official NASCAR racing venues in an extraordinary