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$30 USD / 小时
UNITED STATES的国旗
rochester, united states
$30 USD / 小时
目前这里是8:14 下午
五月 5, 2019已加入
0 推荐

Sam B.

@MutantSoftware

5.0 (1条评论)
3.2
3.2
100%
100%
$30 USD / 小时
UNITED STATES的国旗
rochester, united states
$30 USD / 小时
100%
工作已完成
100%
在预算内
100%
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Expert 2D Cross-Platform Game Developer

Hello! My name is Sam Bakenhus, sole developer and owner of Mutant Software based in Rochester, NY. I've enjoyed working on games for over 10 years now whether it's been for solo projects, collaborations, or contract. I've worked with big global companies down to small apartment studios building for Mobile, Web, and PC. I hold experience in nearly every aspect of game development working in many different genres. I'm comfortable in a wealth of different programming languages and libraries. Working with graphics, physics, logic, networking and AI. I pride myself on being a multi-disciplinary game developer, capable of handling design, art and animation in addition to programming. I value my work and my clients. I will never take a job I don't think I can accomplish with high quality. I want you to be completely happy with the work.

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文件夹

5000258
4963555
4963741
4963716
4963700
4963664
5000258
4963555
4963741
4963716
4963700
4963664

评论

变更已保存
展示1中的1-1条评论
筛选评论规则:
5.0
$400.00 USD
Great and best job. Bad for me, prizes will go up because of his great job.
JavaScript
Adobe Flash
Graphic Design
Animation
ActionScript
L
的国旗 Ludwig E.
@ludwigeckl
5 年前

经验

Programmer

Mutant Software
8月 2009 - 现在
Worked on the titles Pongatron, Astro, Deep, and Sun Dog targeting mobile, web and PC. Challenges included Integrating Box2D Physics Engine to support destructible rigid bodies. Custom shader rendering with GLSL. 2D Tile-based procedural generation. Simulated n-body systems with planetary orbitals. Enemy AI implemented with autonomous steering behaviors.

Programmer

Levels Or Lives
8月 2014 - 10月 2014 (2 个月, 1 天)
Created the prototype for the title Crystal Catacombs. A 2D platformer metroid-vania with procedurally generated levels.

Programmer

Dinofarm Games
8月 2012 - 9月 2012 (1 个月, 1 天)
Created the working prototype for the title Auro. Implemented procedurally generated levels across a hexagonal grid system. Artificial intelligence with A-star path finding and state machines. Turn-based rogue-like game play logic. Real-time data variable editor created for the projects designer to quickly iterate his design.

教育

Game Design And Development | Game Institute

United States 2007 - 2011
(4 年)

Computer Science

University of Nebraska-Lincoln, United States 2006 - 2007
(1 年)

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