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目前这里是11:03 上午
十月 27, 2004已加入
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Wesley H.

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## BIO DEGREE: *Associate in Science:* I have earned an AS degree from Cascadia Community College (June 2004).  I am currently attending the University of Washington where I am a Computer Science undergrad. CERTIFICATION: *Game Development Certification Program:* I recently completed University of Washington’s Game Development Certification Program (January 2004). This program was instructed by top game developers around the Seattle area. I’ve learned a lot about game engine design using the DirectX libraries. EDUCATION: -Attending University Washington, Seattle, as a Computer Science undergrad. -Attended Cascadia Community College, fall 2002 to spring 2004; Cumulative GPA: 3.86; Graduated with Associate of Science degree in spring 2004 -Attended North Seattle Community College, spring 2004, Cumulative GPA: 4.0 -Attended Lake Washington Technical College for a series of C++ programming classes -Lake Washington High School, Junior year, fall 2001 to spring 2003; Cumulative GPA: 3.5 -Sheldon High School, Elk Grove, CA, Freshman and Sophomore years, fall 1999 to spring 2001; Cumulative GPA: 3.75; Ranked in top 10 percent of Sophomore class SOFTWARE KNOWLEDGE: Windows XP, 2000, Me, 98, 95 Microsoft Visual C++ .NET 2003 Java 2 Platform, Standard Edition Microsoft DirectX 9.0 API Microsoft Office 2003 HARDWARE KNOWLEDGE: Build my own computers Networking experience Driver and BIOS skills INDIVIDUAL PROJECTS: *Game Engine Project:* After completing the UW Game Development Certification program, a few people from the program and I decided to use the information we were taught to build our own game engine. Two of the people are software developers from Microsoft and one of them is a UW Computer Engineering student. I am learning a lot more about coding from working with actual professional developers. *C++ and Java Programs:* I have coded a .MAP exporter which reads geometry from a 3D modeling tool and converts it into a form our game engine can understand. I have also created an octree-creator which partitions our static game geometry to speed up the rendering process. ## Area of Expertise C, C++, C# Java 2 Platform Microsoft DirectX 9.0 API Microsoft Visual Studio .NET 2003 Windows XP, 2000, Me, 98, 95

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