## BIO
DEGREE:
*Associate in Science:* I have earned an AS degree from Cascadia Community College (June 2004). I am currently attending the University of Washington where I am a Computer Science undergrad.
CERTIFICATION:
*Game Development Certification Program:* I recently completed University of Washington’s Game Development Certification Program (January 2004). This program was instructed by top game developers around the Seattle area. I’ve learned a lot about game engine design using the DirectX libraries.
EDUCATION:
-Attending University Washington, Seattle, as a Computer Science undergrad.
-Attended Cascadia Community College, fall 2002 to spring 2004; Cumulative GPA:
3.86; Graduated with Associate of Science degree in spring 2004
-Attended North Seattle Community College, spring 2004, Cumulative GPA: 4.0
-Attended Lake Washington Technical College for a series of C++ programming classes
-Lake Washington High School, Junior year, fall 2001 to spring 2003; Cumulative GPA: 3.5
-Sheldon High School, Elk Grove, CA, Freshman and Sophomore years, fall 1999 to spring
2001; Cumulative GPA: 3.75; Ranked in top 10 percent of Sophomore class
SOFTWARE KNOWLEDGE:
Windows XP, 2000, Me, 98, 95
Microsoft Visual C++ .NET 2003
Java 2 Platform, Standard Edition
Microsoft DirectX 9.0 API
Microsoft Office 2003
HARDWARE KNOWLEDGE:
Build my own computers
Networking experience
Driver and BIOS skills
INDIVIDUAL PROJECTS:
*Game Engine Project:* After completing the UW Game Development Certification program, a few people from the program and I decided to use the information we were taught to build our own game engine. Two of the people are software developers from Microsoft and one of them is a UW Computer Engineering student. I am learning a lot more about coding from working with actual professional developers.
*C++ and Java Programs:* I have coded a .MAP exporter which reads geometry from a 3D modeling tool and converts it into a form our game engine can understand. I have also created an octree-creator which partitions our static game geometry to speed up the rendering process.
## Area of Expertise
C, C++, C#
Java 2 Platform
Microsoft DirectX 9.0 API
Microsoft Visual Studio .NET 2003
Windows XP, 2000, Me, 98, 95