Blender3D as a Digital Audio Workstation

已取消 已发布的 6 年前 货到付款
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FAQ:

1) Can I get paid outside FreeLancer?

No, I only pay through FL

2) Can I get 50% in advance?

No, you'll get paid as you advance in the project

3) What's your budget?

Up to 50 € / Week, we can set weekly milestones and you'll get the money as the project goes on

This refers to the LMMS manual (wiki)

[url removed, login to view]

And derives lingo from Blender:

[url removed, login to view]

Get LMMS:

[url removed, login to view]

Get Blender:

[url removed, login to view]

This should work as closely as possible to LMMS

Note: There sould be one clip plugged to many synths, or many clips with the same ID

The audio engine used will be AudaSpace (already included in Blender)

*NO* LADSPA/DSSI support

Synth/Effect patches should be done in the AudioNodes addon ([url removed, login to view])

Pipeline should be:

(Piano Roll Clip) -> ID or (Audio Clip) -> ID, ID -> Synth patch -> Speaker/File Output

Editors mapping:

Song editor -> Video Sequence Editor

Piano roll -> VSE Clip (separate editor in a new Blender editor window) - Each clip will have an ID, such ID will be connected to the audio input of a synth patch

Also enable transposition, use a piano roll to transpose another

Automation -> Curve editor

FX Mixer -> Each clip will have an ID, such ID will be connected to the audio input of a synth patch

Add MIDI *ONLY* if you like to, it's not mandatory

Same goes for LADSPA/DSSI Host

音频制作 C++编程 软件开发

项目ID: #16207444

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远程项目 活跃的6 年前