Hi, I’m a CG professional artist who enjoys working on a diverse and wide variety of projects. I started my career over 9 years ago, in the fields of High Poly and Low Poly 3D modeling and texturing, digital sculpting, photography, graphic design, illustrations and concept art, commercials and music videos.
My new focus this days is creating Creatures and Characters for the game and film industry, but I also have passion for environments. I always push myself to create authentic and unique designs. To reach that goal I invested a lot of time in studying the anatomy of animals and humans. Quality is very important to me. Whether traditional or digital media, I constantly try to advance my techniques and skills.
I have strong knowlegde of many softwares: Autodesk Mudbox, 3Ds Max, Real Flow, Adobe Photoshop and Illustrator, Adobe Premiere Pro and After Effects. Also a few with basic knowledge such as: The Foundry Nuke and Mari, Zbrush, Autodesk Maya, Vue...
I have strong leadership competencies, solid judgment, fast learner, respectful, excellent communication skills and exceptional artistic ability. I’m reliable and committed to achieve individual and team goals. And the one who always brings humor on the table.
It will be nice to work for you project. Have a nice day.