this is a mix of HCF skyblock and prisons kinda!
everything besides the island is ocean
/island create
random spot not taken by other players island
creates island 4 chunks big
first 10 layers sand next layers all stone till bedrock
chest with starter items
cant break outer layer of island
/is top shows whos island has the highest value
measure island value by spawners and valued blocks
Custom Bows - easy bows, explosion bow other
but no /shop
on the map that everyone gets in their inv, multiple different outposts,
no pvp and cant break blocks on island but once you leave island pvp enabled
at shop you can buy pretty much any block
custom enchants maybe aswell as crates and custom bows, (also very expensive spawners(maybe not still deciding))
spawners if added, will stack
dailey vote rewards possible
also a baltop
at the outpost you can also sell your items like diamonds and other minerals and mob drops and farm items
to get these minerals you explore different Skeleton islands or sunken ships
there will be hidden chests and such on these islands and you can breakand place and pvp on these skelton/sunken ship islands
islands despawn once all loot is taken from it
you cant put look back in chest
ALTERNATE IDEA:
no chests on skeleton islands just mineral blocks, dia block, dia ore etc
once all mineral blocks are destroyed island destroys
skeletons spawn on the island often
make op pickaxe with more fortune and such in auction
always [x] amount of skeleton islands and sunken ships on this sea world
like hcf when you go to other player islands you can pvp but not break blocks till they are raidable
raidable when member or members of island have died enough times
the max amount of lives you can have before raidable is 5
to gain lives once you have lost some spend time away from your island
1 life gained per hour (might need to adjust this)
once a player is raidable people can break all blocks and take whatever they want
in this server OP shovels will be very cheap and usable to find hidden loot on player islands once raidable
after [x] hours of player being raidable their player island deletes replaced by ocean
[Maybe it should announce when a island is raidable in chat]
no fishing rods for pvp
simple golden apple enchanted dia armor pvp all supplied in shop or craft able
there is auction house at the outposts(just a npc you click to view auction)
you can build anything on your island as well as make farms that make you profit with spawners or crops
but still you need to travel to the outpost when selling
you can build off your island into the ocean as you wish but every hour all blocks not a player island or outpost clears
ocean is super deap and you cant break the floor of it or outside ring of breakable islands
such as player islands or skeleton islands or shunken ships you can break everything but the outside ring of blocks
when blocks reset every hour skeleton islands and shunken ships delete and randomize postition again (skeleton islands and sunken ships also delete randomize once all materials are removed from it)
boats will be main transportation and bows will be used when chasing people
boat will have storage in it, accessible by anyone
also everyone has a /backpack
backpack items drop when player is killed
items float so thats how people will be looted or if they are on a island thats also how
at the beginning I want to no ranks or pay to win things
I think island groups should cap at 5 people
you always have a map with you even when you die
map shows outposts and your island
anytime you join server you go to spawn first
/spawn but you have to not be in pvp for the last 2 min and it will take 10 sec to tp
if you logout while combat blocked your island life goes down one
from spawn you do /go and you will return to the ocean where you left off unless you died then when you /go you go to your island
when you die you go to spawn
if you feel price is wrong or are confused with anything dm me FineLit#1412