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3D Character Animations for Unreal Engine

$30-250 CAD

已取消
已发布超过 6 年前

$30-250 CAD

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Looking for some animations for the Unreal Engine (UE 4.16+). Animations must be Scaled and Rigged for the Unreal Epic Skeleton. Must include Root Motion and In-Place Animations. Different Sockets on the Back or Side for the Pickaxe, Bugnet, and Woodaxe. All 3 equipment Items can be displayed at the same time on the player. Each animation must be imported as its own .FBX file. Types of Animations Wanted: PICKAXE - Pickaxe_Unequipped_Idle (On Back) - Pickaxe_Equip (Pull off Back) - Pickaxe_Equipped_Idle - Pickaxe_Swing_High (Towards Wall) - Pickaxe_Swing_Low (Towards Ground) - Pickaxe_Unequip (Put Away on Back) BUGNET - Bugnet_Unequipped_Idle (On Back) - Bugnet_Equip (Pull off Back) - Bugnet_Equipped_Idle - Bugnet_Swing_High (In Air) - Bugnet_Swing_Low (Towards Ground) - Bugnet_Unequip (Put Away on Back) WOODAXE - Woodaxe_Unequipped_Idle (On Side) - Woodaxe_Equip (Pull off Side) - Woodaxe_Equipped_Idle - Woodaxe_Swing (Towards Tree) - Woodaxe_Unequip (Put Away on Side) PICKUP - Pickup_Start (Reach Down) - Pickup_Loop (Fiddling) - Pickup_End (Pick Up) - Pickup_Crouched_Start (Reach Down) - Pickup_Crouched_Loop (Fiddling) - Pickup_Crouched_End (Pick Up) Example of Pickaxe and Bugnet Animations: [login to view URL] Example of Woodaxe Animation: [login to view URL] Example of Pickup Animation: [login to view URL] Animations should mix with other animations using Slot Nodes and Blend Points. (EG. Default walk animation while Idle Pickaxe). Please submit samples of your Unreal animations with the Epic Skeleton. Something good to see would be one of the above animations in your proposal. General guidelines for the animations: - Each animation must be imported from its own .FBX file for each animation. - Animations must be clean, consistent, and function visually as intended for their purpose. - All assets must be scaled to the Epic skeleton and appear relatively scaled as intended when imported into a new project. - Character animations must be rigged to the Epic skeleton. - Epic skeleton IK joints must stay in the skeleton hierarchy. - Do not weight any part of a character to the IK joints. - Do not reposition the joint orientations. - Skeleton must not be scaled.
项目 ID: 15164935

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活跃7 年前

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Hi, Visit our profile page and see some jobs https://www.freelancer.com/u/xplow.html Ask us if you have any question that we will respond as soon as possible. Thanks Habilidades e Experiência Relevantes https://www.freelancer.com/u/xplow.html Pré-pagamentos Propostos $277 CAD - Millestone
$277 CAD 在10天之内
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Hi, I would love to build an awesome working relationship with you by my Expertise, Honesty, Sincerity and Hard Work.:) Thanks Amit Relevant Skills and Experience I Have More Than 5 Year Plus experience in 3ds Max, Maya , After Effect . Proposed Milestones $30 CAD - Project Milestone you will "GET 110% SATISFACTION"from my end. Can we have a quick chat to discuss it ?
$30 CAD 在3天之内
5.0 (11条评论)
3.7
3.7
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Hi, Please give me opportunity to work with you. I have expertise in Graphic design, illustrator,Flash designer, Maya, Max, 2D & 3D design, modelling,rendering and Animation. Relevant Skills and Experience I can create the animations for you as per your requirement, and also I will give you high quality, eye-catchy and fast work. Hope for your very soon reply Thanks & Regards ramneet kaur Proposed Milestones $85 CAD - as requested
$85 CAD 在3天之内
4.4 (2条评论)
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UNITED STATES的国旗
Cypress, United States
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