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Unity 3rd person player movement on existing networking project -- 3

€8-30 EUR

进行中
已发布超过 5 年前

€8-30 EUR

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The project is open source and located on github. Client: [login to view URL] Server: [login to view URL] A video with the current development progress can be seen at [login to view URL] Requirements: -Because this is an online client/server project you need to be able to setup the Java server over local IP for tests. A guide on setting up the server can be found at [login to view URL] -Knowledge on Java, Networking with packets, Unity, C# and making animations. -You should have previous experience (portfolio or previous work demo) on similar completed projects. Wanted outcome: -Make animations and controller that feel natural and responsive as this video [login to view URL] -Proper player movement animations when position is updated from the server. -Movement for ground, water and air (including mounted movement). Information on existing client scripts. -Animations with controller (that probably need to be replaced by new ones) are located at Assets\Resources\Models\Animations. -Other Locomotion scripts are located at Assets\Scripts\Player\Locomotion. -The position of the character is send to the server from Assets\Scripts\Player\Locomotion\[login to view URL] by using the LocationUpdate packet. -Assets\Scenes\World\[login to view URL] script controls the character spawn and movement broadcasting with methods UpdateObject and MoveObject. -With the current system MoveObject method does not support animations or rotating, so it needs to be made properly.
项目 ID: 17764551

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活跃6 年前

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GREECE的国旗
Kalamata, Greece
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