I'm a 3D/2D Artist with knowledge in real-time rendering for Virtual Reality & Desktop workflows, in offline rendering with Arnold & V-Ray renderers and overall Digital Design.
I'm a specialist in creating textures/materials using Substance Designer, Painter, Alchemist - and even Quixel's Mixer sometimes - besides the native material editor inside Unreal Engine.
I also know how to create most of a scene/level design, from Lighting to Geometry Setup or its Population.
Beyond the aforementioned software's, I also have intermediate to advanced knowledge in Adobe's Photoshop, Illustrator, Premiere, Autodesk's Maya, ZBrush and Marmoset's Toolbag.
Concerning my management skills, I have good knowledge in methods of Agile Development for Software development.
In regards to programming I have beginner uderstanding of Visual Blueprints, C++ & Python.
I'm very passionate of what I do and want to improve more with nice projects.